NURBS modeling has been around since the advent of 3D modeler software. The 3D geometry is mathematically represented through NURBS which stands for ‘Non-Uniform Rational B-Splines’. NURBS has the potential of precisely describing all types of digital shapes ranging from circles, arcs, 2D shapes to 3D solids and highly intricate freeform organic surfaces.

NURBS models are highly accurate and flexible. This render them fit for all processes like complex animations, detailed illustrations, and designs meant for sending to the production assembly line. In Maya 3D, you can use NURBS, subdivision surfaces and polygons for creating 3D curves, surfaces, and various geometry types.

## Curves for graphical representation

In computer graphics, curves are widely used for achieving various effects. Curves can be used for creation of vector graphics, 3D models, animated sequences and for defining different TrueType fonts. Curves are in different forms.

Curves can be used easily in some cases. Certain curves can be nimbly used for defining different types of shapes. Some curves can be implemented with ease and proper acceleration can be achieved with graphics hardware. Curves are commonly encountered in the form of Bezier and NURBS.

### Bezier Curve: An Introduction

The generalized version of Bezier curve is NURBS. In any Bezier curve, there would be controls points or control handles and control polygon.

The point on the Bezier curve, like different types of curves, is actually the weighted sum of different control points present. This implies that each control point influences the behavior of other point. At the starting of the curve, optimum impact is exerted by the first control point. In the curve’s first half, the second point would have maximum impact. This process goes on as the curve progresses.

The formation of final curve is influenced by every control point. The influencing pattern is dictated by blending function assignment. Through the blending function, the weight of control point at each section of the curve is defined. 0 value is indicative of the fact that any point of the curve is not getting affected by that control point. When the value of bending function is 1, it indicates that the curve would intersect the control point.

The curve’s properties are defined by the attributes of the blending functions. Polynomial functions of certain degrees are used by Bezier curves. The curves that are formed demonstrate the following properties:

• The starting point of the curve is first control point
• The termination point of the curve would be the last control point
• Usually, the curve won’t intersect the control points lying in between
• The inner control points would control the curve’s tangent
• The tangent would be controlled at the termination points
• The curve would always lie within the control polygon’s convex hull

### Degree of the curve

The curve type that is commonly used is degree 3 cubic curve. The maximum value of exponent within the polynomial blending function, in case of Bezier curves, is represented by the degree. The Bezier curve can be of any degree.

The degree 1 curve consists of two control points and is in the form of a normal line. Arc is the shape of a degree 2 curve which is constituted of 3 control points. As the number of control points go on increasing, the degree of the curve also goes up and the shape becomes more complex. However, curves of higher degree are difficult to handle as every control point continues to influence the entire curve.

### The Rational Curve

Weight is assigned to every control point within a rational curve. The degree by which the curve is attracted to the point is defined by its weight. The absolute value of the control points is not as important as their relative weights. You will find that the shape of the curve whose all weights are set to 1 is alike to that of the curve in which all weights are 100 in value. Changes in the shape occur when the control points’ weights vary.

Rational Bezier curve’s special instance is the normal Bezier curve in which all the weights have equal value. Graphics designers can use the various options offered by rational curves but they have to grapple with highly complex algorithms and more data sets.

### B-Splines

In a B-Spline, a number of Bezier arcs are present. The continuity at the joints are defined by a unified technique provided within B-Spline. The multiple parts of the curve are kept together by B-Splines with the help of external factors. However, the integrity of control points is retained.

Certain control points are shared by the neighboring curves. A knot vector determines the external factors which render the curves uniform or implicit and non-uniform or explicit. The amount of information to be shared by neighboring curves or segments is defined by the Knot vector.

NURBS offer a number of benefits. These include:

• Different types of organic 3D curves and shapes can be constructed
• Curves are of smoothened type and of minimal nature
• Surfaces can be constructed with ease
• Surface types find wide application in different domains
• Games, visualizations, industry modeling, animations etc. are done with NURBS
• 3D NURBS data type can be exported to CAD software applications with ease
• IGES file format is used for surface export to Cad programs
• Many Bezier types can be imported in Maya 3D including NURBS data type
• NURBS data can be imported from different CAD applications in Maya

Additionally, if you want to put polygon surface types in use for your project, you can start with construction of the surfaces through NURBS first and then get them converted to polygons.

## Use of NURBS primitives

3D models can be constructed from NURBS primitives. The primitives are basically 3D objects which are in the form of usual geometric shapes like conical, spherical, cubical and likewise. Many 3D shapes can be created with the initial help of primitives.

Shapes can be modified by changing the attributes of the NURBS primitives. Modification of the NURBS primitives can also be accomplished by cutting off unwanted parts of the basic forms, getting the edges’ beveled, and using the sculpting tools to sculpt the shapes in desired forms

## Use of NURBS Surfaces

3D models can also be constructed out of NURBS surface. The 3D form’s basic outline is defined by the construction of NURBS curves. Once the curves have been developed, you can use them for construction of NURBS surfaces.

The construction and modification of NURBS curves as well as surfaces can be done in following manner:

• Control vertices or edit points ca be placed for drawing curves
• Within the Create Menu, the tools for drawing curves are located
• Over here, you can find options for creation and editing of NURBS curves/ surfaces
• In the Curves/ Surfaces shelf, NURBS options are also present

### Why NURBS geometry is ideal for CAM?

NURBS geometry possesses certain essential qualities which renders it perfect for computer aided modeling. These are:

• NURBS geometry can be exchanged with the use of many industry approved methods
• Once the model is handed over to customer, the customer can port the models easily
• This retains the valuable aspect of geometric models
• Models can be ported to different engineering analytic, rendering, modeling or animation software
• NURBS can keep geometric information in a manner which is useful for future
• The NURBS are defined in accurate manner as per standard
• Most universities deal in mathematical and computing theories behind NURBS
• Trained professionals who can handle and leverage NURBS geometry are easily available
• Programming for NURBS can be done for engineering, software, industrial design and other verticals
• Tailormade software programs can be developed based on NURBS
• Both standard and freeform geometrical shapes can be precisely represented by NURBS
• Standard objects are in linear, circular, ellipsoid, spherical, or in tori forms
• Human or vehicle bodies constitute free-form geometrical shapes
• The quantum of information needed to represent NURBS geometry is significantly lesser